# Kits

You can use Kits instead of classes.\
\
Enabling Use-Kits-Instead-Of-Classes in options.yml will disable all Game Effects caused by the Classes<br>

* No more speed and jump.
* No more custom PvP damage.
* No more Classes Shop, only kits.
* No more custom Healing potions.
* No more double-jumps.

Here's an example of a kit with all possible options:

```yaml
Kits:
  fighter:
    needs-permission: false
    permission: ''
    slot: 0
    price: 0
    display-item: 'DIAMOND_SWORD : 1 : enchant:DAMAGE_ALL:1 : enchant:KNOCKBACK:1
      : name:&6Fighter : lore:&f&lLine1 : lore:&f&lLine 2: &eStill Line 2 : lore:
      : lore:&f&lLine 4'
    helmet: 'LEATHER_HELMET : 1 : dye:4873336'
    chestplate: 'LEATHER_CHESTPLATE : 1 : dye:6612600'
    leggings: 'LEATHER_LEGGINGS : 1 : dye:6554378'
    boots: 'LEATHER_BOOTS : 1 : dye:2229083'
    offhand: 'SHIELD : 1'
    items:
    - 'DIAMOND_SWORD : 1'
    - 'DIAMOND : 1 : name:&6Fighter Shield : lore:&f&lTest'
    - 'DIAMOND : 1 : name:&6Fighter Shield : lore:&f&lTest 2, lore:&f&lTest Line 3'
    - 'DIAMOND : 1 : name:&6Fighter Shield : lore:&f&lTest 3'
    lore:
    - '&7Fighter Kit'
    Commands-When-Select:
    - broadcast test command 1
    - broadcast test command 2
    Commands-When-Game-Start:
    - broadcast game start 1
    - broadcast game start 2
```

That's it for kits, you can add your own kits at kits.yml.

In options.yml, make sure you change the default kit to your own kits. You can add multiple random kits and the game will pick one when necessary.&#x20;

You can also change what will happen if a player does not have a kit when the game starts, the default is FORCE\_RANDOM\_DEFAULT, this will give a random kit in the default list for the player\
\
The option is Action-When-Player-Kit-Is-Null and the possible actions are\
\
SHUTDOWN\_GAME\
FORCE\_RANDOM\_DEFAULT (default)\
REMOVE\_PLAYER\
GIVE\_KIT\_*KITNAME*

```
Options:
  Game:
    Default-Kits:
    - fighter
    Action-When-Player-Kit-Is-Null: FORCE_RANDOM_DEFAULT
```


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