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Wizards
  • 👋Wizards wikipage
  • Overview
    • 💡The basics
    • 🇺🇸Language File
    • 🪛Options File
  • 🏛️Arena File
  • Commands
    • 🛠️Basic arena setup
    • 🔧Advanced arena setup
    • 🔨Other commands
  • Fundamentals
    • 🎇Classes
    • ⚔️Kits
      • ✏️Kit Layout Editor
    • 🚩Game Modes
      • 🌎Domination
      • ⚔️Team Deathmatch
      • 🎌Capture The Flag
    • ⚙️System & Mechanics
      • ✒️Scoreboard
    • ⬆️Leveling Up System
    • 💎Item Parser
    • 🔤Placeholders & Leaderboards
  • For developers
    • 🔮Powerup API
    • 🕳️Class API
    • 🎞️Event API
    • 💿API Methods
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  1. Fundamentals
  2. Game Modes

Domination

Domination

It's the default game mode, in this case you need to setup game the objectives. You can add only 1 or all of them. For example, you can have objective A, B, C and D or just A and B, just A and so on.

You can modify the capture rate of the objectives on options.yml at

    Objective:
      Capture-Rate: '1.0'
      Capture-Max: '24.0'

In this game mode, players have to capture the objectives to score points. Each point will increase the amount of points per second by a certain amount. You can modify that amount at options.yml in Options.Game.Points-Per-Second.

Teams can also get points by killing, you can modify the amount of points per kill at options.yml in Options.Game.Points-Per-Kill.

The first team to score the max number of points of that arena wins. If the arena has does not have a specific amount of points the game will get the value from options.yml (Options.Game.Points-To-Win). However, each arena can have their amount of points to win, you can modify those by using /wizards setPointsToWin <arena> <amount>.

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Last updated 1 year ago

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