> For the complete documentation index, see [llms.txt](https://floodeer.gitbook.io/wizards-1/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://floodeer.gitbook.io/wizards-1/fundamentals/game-modes/domination.md).

# Domination

## Domination

It's the default game mode, in this case you need to setup game the objectives. You can add only 1 or all of them. For example, you can have objective A, B, C and D or just A and B, just A and so on.

You can modify the capture rate of the objectives on options.yml at

```yaml
    Objective:
      Capture-Rate: '1.0'
      Capture-Max: '24.0'
```

In this game mode, players have to capture the objectives to score points. Each point will increase the amount of points per second by a certain amount. You can modify that amount at options.yml in **Options.Game.Points-Per-Second**.

Teams can also get points by killing, you can modify the amount of points per kill at options.yml in **Options.Game.Points-Per-Kill**.

The first team to score the max number of points of that arena wins. If the arena has does not have a specific amount of points the game will get the value from options.yml (**Options.Game.Points-To-Win**). However, each arena can have their amount of points to win, you can modify those by using **/wizards setPointsToWin \<arena> \<amount>**.
