# Item Parser

To create your items, you'll be using the Item Parser. Here a few examples of how to create items, all of those can be combined, you can add all of them in one item.

**Item + Name**

```
DIAMOND_SWORD : name:&e&lSword
```

**Item + Amount**

```
DIAMOND : 1
```

**Item + Amount + Lore Lines**

```
DIAMOND : 1 : lore:&f&lLore line 1 : lore:&f&lLore line 2
```

**Item + Amount +** [**Enchantments** ](https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/enchantments/Enchantment.html)

```
DIAMOND_SWORD : 1 : enchant:DAMAGE_ALL:3
```

**Item + Amount + dye**

```
LEATHER_BOOTS : 1 : dye:RGB or Color Name
```

**Crossbow Loaded State w/Custom loaded items**

```
CROSSBOW : 1 : cbitems:ARROW
```

[NBT](https://floodeer.gitbook.io/wizards-1/system-and-mechanics#custom-item-tags-modeldata-and-nbt) can be checked at the Other systems page. NBT will disable some of the parser data from above as it stores its own data:

<pre><code><strong>ARROW : 5 : NBT:{Count:5b,id:"minecraft:arrow"}
</strong></code></pre>

{% content-ref url="system-and-mechanics" %}
[system-and-mechanics](https://floodeer.gitbook.io/wizards-1/fundamentals/system-and-mechanics)
{% endcontent-ref %}

1.13+, Custom Player Skulls

Add "texture" to the item tags, the tag can be: UUID, Player name, Base64 or Minecraft skin link, examples:

```
'PLAYER_HEAD : 1 : textures:https://textures.minecraft.net/texture/cf1054af9c71950fb1ecfd965bc85c72ed3013b10e21c3860d1f06a83ae7e874'
```

```
'PLAYER_HEAD : 1 : textures:md_5'
```

For empty items/slots, just use&#x20;

```
AIR : 0
```


---

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