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  1. Fundamentals

Item Parser

PreviousLeveling Up SystemNextPlaceholders & Leaderboards

Last updated 1 year ago

To create your items, you'll be using the Item Parser. Here a few examples of how to create items, all of those can be combined, you can add all of them in one item.

Item + Name

DIAMOND_SWORD : name:&e&lSword

Item + Amount

DIAMOND : 1

Item + Amount + Lore Lines

DIAMOND : 1 : lore:&f&lLore line 1 : lore:&f&lLore line 2

Item + Amount +

DIAMOND_SWORD : 1 : enchant:DAMAGE_ALL:3

Item + Amount + dye

LEATHER_BOOTS : 1 : dye:RGB or Color Name

Crossbow Loaded State w/Custom loaded items

CROSSBOW : 1 : cbitems:ARROW

ARROW : 5 : NBT:{Count:5b,id:"minecraft:arrow"}

1.13+, Custom Player Skulls

Add "texture" to the item tags, the tag can be: UUID, Player name, Base64 or Minecraft skin link, examples:

'PLAYER_HEAD : 1 : textures:https://textures.minecraft.net/texture/cf1054af9c71950fb1ecfd965bc85c72ed3013b10e21c3860d1f06a83ae7e874'
'PLAYER_HEAD : 1 : textures:md_5'

For empty items/slots, just use

AIR : 0

can be checked at the Other systems page. NBT will disable some of the parser data from above as it stores its own data:

💎
Enchantments
⚙️System & Mechanics
NBT